

There will be no factions created by AI Vassals in the first years of the game to give enough time to stabilize existing realms.The power threshold is more dynamic: it will be decreased by other factions and their state.Overall faction dynamic has been updated:.BUT they have a huge penalty on personal scheme power. Shy: they do not suffer from stress when starting a personal scheme anymore.Lazy: they have a stronger stress loss bonus.Just: they can lose stress by exposing a secret.Honest: they can lose stress by exposing a secret.Gregarious: they gain stress if they fail at swaying someone.Greedy: they have a weaker monthly income bonus but an increasing monthly income depending on their stress level.Gluttonous: they have a high chance to avoid being murdered if the Poison food method is chosen.Generous: loses stress when organizing activities and gifting money.Fickle: added +1 intrigue and increased diplomacy from 1 to 2.Craven: added hostile scheme resistance and intrigue.Arrogant: they now gain stress when signing a White Peace.Ambitious: they now gain stress when signing a White Peace.The Norman culture now has access to the Regional innovation from the Norse Culture from the start of the game.

It will allow Iceland to have access to mercenaries. You can now hire mercenaries of your culture from further away.Irritable: can duel who they want if they are at the stress level 1 or above.Wrathful: can duel criminals to enforce the punishment.Vengeful: can fabricate hooks on their rival without unlocking the perk.Impatient: can take a decision to immediately advance all their on going scheme if they are above the stress level 1.Forgiving: can consume a hook to lose stress and gain opinion.Diligent: can take a decision that will increase the development of the Capital but increase their stress.Deceitful: can take a decision improving the ongoing hostile schemes if they are above the stress level 1.Arbitrary: can remove a hook by paying prestige and gaining Tyranny.Some traits have access to new Interactions and Decisions:.Explore a dozen new events for a more diverse childhood, allowing you to take control of your destiny. The activity allows them to forge relationships with other kids and maybe learn from unexpected situations. Added the Meet Peers activity for children.The Hennin hat will be used by some Noble women after 1300.The Chaperon hat will be used by some Western mayors after 1300.


Garrisons now have a max and min capacity.
